Ranked 871 of 44,212 with 153 (2 today) ... In-game script by MMaster. Global (outside the methods) 1. these variables will keep their values during the lifetime of script. headerOnEveryScreen It also shows a [No Conveyor] tag in the name, if the block has no access to your main cargo containers. IMyRefinery Methods. Added inventory and actions for Reactors. A Programmable Block will not be able to execute code if it does not have power. The connector has many functions. // Enable balancing of uranium in reactors? enableAutocrafting bool enableAssemblerCleanup = true; This balances the ores in refineries. This leads to the same item set in all of your type containers. double uraniumAmountSmallGrid = 25; The following topic explains, how to use LCD panels (regular and block LCDs) of my script. bool enableAutodisassembling = false; string autocraftingKeyword = "Autocrafting"; string assembleKeyword = "!assemble-only"; Also, the inventory panels won't show the items of that inventory either. Isy's Inventory Manager. Program() - Serves as a constructor and is only run once per game session. const string bottleContainerKeyword = "Bottles"; By adding the 'Locked' keyword to any block's name, this block is excluded from sorting. This feature will disassemble all your excess materials automatically using all available assemblers. If you believe your item has been removed by mistake, please contact, This item is incompatible with Space Engineers. But it's also language specific, so adjust it if needed. It is only visible to you. This item has been removed from the community because it violates Steam Community & Content Guidelines. IMyRefinery Interface: v01.180.0 (Beta) [This is preliminary documentation and is subject to change.] select my script 'Isy's Inventory Manager' and press 'Ok' the code now appears in the window; press 'Check Code' and 'Ok' in the popup window; press 'Remember & Exit' and you're done; The script is now running with all its basic settings and all your containers should already be sorted. special tag is the right way. VST: Visual Scripting Tool. // N = name //"Iron", fillOfflineGenerators Always combine one of each category, e.g. Main() will hold most of the functionality for the script. bool showFillLevel = true; Containers for tools, ammo and bottles are always assigned as one. Value will be “lost” when the method ends. // This cleans up assemblers, if their inventory is too full and puts the contents back into a cargo container. // Assign ores and ingots containers as one? IMyRefinery Events. Ore hideEmpty @Innoble - yeah I looked at some auto hover scripts and some scripts that do what you suggested (turn in the right direction to counter movement). // Tag inventories, that have no access to the main type containers with [No Conveyor]? Adding "!manual" to the name of these "Refineries" will exclude them from balancing and keep the script running. double uraniumAmountLargeGrid = 100; Every ship, vehicle or whatever, that docks to this connected, won't be sorted. // Amount of uranium in each reactor? If you believe your item has been removed by mistake, please contact, This item is incompatible with Space Engineers. This cleans up assemblers, if they have nothing to do and puts the contents back into a cargo container. It is only visible to you. const string ingotContainerKeyword = "Ingots"; : Ore/Iron=100), Negative numbers: doesn't store items but removes excess items (e.g. // Assign new containers if a type is full or not present? For example, if the variabl… This works for just crafted bottles, that are inside an assembler, too. Computer 6. Can anyone tell me if it is possible to put certain items into certain containers? bool fillBottles = true; Show / Hide Fill Level or No Conveyor connection. double assembleMargin = 0; //"Cobalt", The cargo containers are assigned automatically if there is no cargo container of the given type or all other containers are full. I also found some scripts that work with altitude and staying at a certain altitude as the ships moves forwards. Be aware that updating the script will delete your configuration so save it before updating! Construction Component 4. bool assignNewContainers = true; double disassembleMargin = 0; If you set up your autocrafting LCD already and set all your wanted amounts, you can enable automatic disassembling in your config section (heading Autocrafting). set up a programmable block with the script, check code, remember & exit and done! fillOfflineReactors enableIceBalancing On first opening the code editor you will see 3 methods already in place: 1. (Note: conveyors of reactors are turned off to stop them from pulling more) Description This mod automatically sorts the inventory of many types of blocks on any ship or station. 25x184mm NATO ammo container The Ejector is used to release objects into space from a small ship's inventory. Direction: Using the new Industry Mod, if that makes a difference. }; // Enable balancing of ice in oxygen generators? Ores 2. Below you have a step by step description of what to do: All items are sorted based on their type into different containers. Ranked 13,990 of 35,858 with 22 (0 today) downloads. All trademarks are property of their respective owners in the US and other countries. Isy's Docked Ships Info for Space Engineers. If another connector moves in front of it, they will start to pull each other at about 3 meters. unassignEmptyContainers There are two types of variables for scripting: Local (inside the methods) 1. these variables will keep their value only during execution of a method. //"Magnesium", The script won't care about the installed upgrades of a refinery, so if you want to refine a specific ore in a specific refinery, you might want to have a look at the topic "Special loadout containers". You just need a programmable block with the script and that's it! double iceFillLevelPercentage = 95; This will balance uranium between all reactors on all connected grids. 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